

Re-open PakScape, go to File and then New.Ī blank window should open up. In this picture write the name of your character, and save it as icon_(your character’s name).tga. Go back into your image editor, and make a new file that’s 128×128 pixels. skin files are called head_mrgoblin, lower_mrgoblin and upper_mrgoblin.


Save all of these files, but rename the end of each to your character’s name. Repeat this for the first line of lower_default and the third line of upper_default. On the first line, which says h_head,models/players/visor/visor.tga, the visor.tga should be changed to whatever you named your TGA file earlier, so I changed mine to mrgoblin. The contents won’t make much sense, however you only need to change one part. From the list that comes up, choose notepad. Right click on head_default.skin and choose Open With. Name it whatever you like, as long as it’s relevant. Once you are happy with the skin, save it as a TGA file. I have changed all the colours and added some different patterns on this one. Make it bright purple if you really want to. You can do whatever you like to change the skin, make it your own. Now comes the fun part you get to customise it. This is what you should see in your image editing program. (at this point you can either use Paint.NET or Photoshop, either work really well for this purpose) First off, we’ll right-click on visor.tga and Open With. Copy all of them by holding Control and pressing C, and paste them into a folder on the computer (Create a folder in My Documents called “tutorial” for this).īy this point you should have four files. All the files highlighted in red (head_default.skin, lower_default.skin, upper_default.skin, and visor.tga) Should be selected. You’ll need to copy a few things out of PakScape here. Once in the models folder, go to “players”, and for the purpose of this tutorial, we’ll be going into the “visor” folder. There are several folders but the only one we will be using is “models”. Inside the main Pakscape window will be a smaller window showing the contents of pak0. The contents of your baseq3 folder will differ from the one shown above, but the only file we want to concern ourselves with is pak0.pk3. Once the Open window appears, browse to your Quake 3 directory, which is usually C:\Program Files\Quake III Arena, and then open the baseq3 folder. Across the top you have options such as “File” and “Edit”. You should be presented with a blank Explorer-style window. In this tutorial I will show you how to create your own skin for Quake 3 Arena and then import it into the game.įirst, download Pakscape if you haven’t already, and then open it. TGA files (Paint.NET is a good free one if you don’t have Photoshop) Image editing software that can open and save. Pakscape, a free package compiling tool for Quake 3
